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Nixed some comment cruft.

Michael Bayne authored on 12/05/2014 13:59:16
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@@ -26,17 +26,6 @@ package playn.core;
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  * <p>
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  * All methods that modify the Canvas return it to allow calls to be chained.
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  * </p>
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- *
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- * TODO: - alpha (Flash and Java2D implementations are tricky). - textAlign?
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- *
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- * TODO (maybe): - textBaseline? Don't see it in Android. - font? Abstracting
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- * this is going to be tricky. - measureText? Canvas API is pretty anemic, but
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- * would be easy to implement on Android/Flash. - pattern repetition flags? Not
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- * clear that Flash supports them.
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- *
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- * Notes: - Clipping is going to be tricky in Flash. It requires that a separate
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- * DisplayObject be used as a "mask". I think this can be made to work with this
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- * API, but I'm not sure.
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  */
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 public interface Canvas {
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