name mode size
tiled_de.ts 100644 40kB
tiled_es.ts 100644 40.33kB
tiled_nl.ts 100644 43.17kB
tiled_pt.ts 100644 40kB 100644 1.5kB
Tiled Map Editor - ABOUT TILED Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Tiled is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later. ABOUT THE QT VERSION Tiled was originally written in Java. In 2008 the Qt version was started with the goal to replace the Java version with a faster, better looking and even easier to use map editor. Qt offers many opportunities to improve the performance and usability of the user interface, and has a more extensive feature set than the standard Java libraries. In starting from scratch, we'll also try to do some things better than they are done in the original Tiled. For example we will try to not only use input/output plugins, but anything from brushes to object types and maybe even map views may be possible to provide via a plugin. Plugins may also be able to provide parts of the user interface. COMPILING If you have Qt (>= 4.5) development libraries installed, you can compile by running: $ qmake $ make To do a shadow build, you can run qmake from a different directory and refer it to, for example: $ mkdir build $ cd build $ qmake ../ $ make There is currently no install target, just run bin/tiled. The binary is self- contained, so installing it can be done by just copying it somewhere.