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docs 040000
examples 040000
src 040000
tests 040000
translations 040000
.LICENSE-HEADER 100644 753B
.gitignore 100644 144B
.mailmap 100644 42B
AUTHORS 100644 1.28kB
COPYING 100644 17.98kB
NEWS 100644 3.17kB
README 100644 2.62kB
make-dist.sh 100755 211B
tiled.pri 100644 163B
tiled.pro 100644 368B
README
Tiled Map Editor - http://www.mapeditor.org/ ABOUT TILED ------------------------------------------------------------------------------- Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Tiled is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later. ABOUT THE QT VERSION ------------------------------------------------------------------------------- Tiled was originally written in Java. In 2008 the Qt version was started with the goal to replace the Java version with a faster, better looking and even easier to use map editor. Qt offers many opportunities to improve the performance and usability of the user interface, and has a more extensive feature set than the standard Java libraries. In starting from scratch, we'll also try to do some things better than they are done in the original Tiled. For example we will try to not only use input/output plugins, but anything from brushes to object types and maybe even map views may be possible to provide via a plugin. Plugins may also be able to provide parts of the user interface. COMPILING ------------------------------------------------------------------------------- Make sure the Qt (>= 4.5) development libraries are installed: In Ubuntu/Debian: sudo apt-get install libqt4-dev In Fedora: yum install qt-devel In Arch Linux: pacman -S qt Now you can compile by running: $ qmake (or qmake-qt4 on some systems, like Fedora) $ make To do a shadow build, you can run qmake from a different directory and refer it to tiled.pro, for example: $ mkdir build $ cd build $ qmake ../tiled.pro $ make You can now simply run Tiled using bin/tiled. INSTALLING ------------------------------------------------------------------------------- For installing Tiled you can run 'make install'. By default Tiled will install to /usr/local. You can change this prefix when running qmake, and/or you can change the install root when running make install, as follows: Use /usr instead of /usr/local: $ qmake -r PREFIX=/usr (Recursive needed when it's not the first time that you're running qmake, since this affects nested pro files) Install to some packaging directory: $ make install INSTALL_ROOT=/tmp/tiled-pkg